FeliciaFan
FeliciaFan
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Master of the Fist - Akuma FOR SMASH! (Challenger Concept #64)
A legendary warrior whose fists seek to pierce the very Heavens themselves. Be it Street Fighter, Tekken, Marvel vs. Capcom and beyond, the strength of the demon is absolute, and now Akuma, the Supreme Master of the Fist, has come to Smash Bros seeking a challenge. Will the cast be able to give the Demon the fight he so desperately seeks, or will they just be another warrior to fall before his fury? Let's talk about Akuma in Smash Bros!
Follow me on Twitter for updates: FeliciaFan_
Join my Patreon if you'd like to vote for what characters you want to see have videos made about them: www.patreon.com/FeliciaFan
Challenger Concept Playlist: ua-cam.com/play/PLZZEHx21yiZtfDlxxBL5aeqK1yj9VrVE3.html
Chapters:
0:00 - Opening
0:31 - Character Introduction
2:24 - Character Basics
4:44 - Character Mechanic
7:13 - Normals
12:51 - Smash Attacks
14:47 - Aerials
18:25 - Grab & Throws
20:33 - Specials
36:44 - Victory Theme
37:07 - Victory Animations
38:18 - Taunts
39:42 - Colors
41:37 - Closing Thoughts
#streetfighter6 #smashbros #fgc #movesets #fightinggames #sfm #marvelvscapcom #tekken
Переглядів: 5 671

Відео

The King of Light - Rauru FOR SMASH! (Challenger Concept #63)
Переглядів 2,5 тис.Місяць тому
Tears of the Kingdom has recently just reached its one year anniversary, and it's not a stretch to say that this game has added a ton of potential for the Zelda franchise going into the next Smash Bros. From a plethora of new abilities for Link and Zelda to use, to a Ganondorf whose potential playstyle could be just what fans of the franchise are looking for, to even potential newcomers from th...
Smash Design Bits #1 - Trick or Trap? (Let's Design Flower Trick!)
Переглядів 1,1 тис.2 місяці тому
Welcome to Smash Design Bits, a brand new series dedicated to bite-sized Smash design discussions. From designing new moves to revamping current Smash staples, this series is designed to give you a quick, digestible piece of content and serve as bridges in between upcoming content. For today's pilot episode, I'll be showing off my definitive design for Meowscarada's Flower Trick, and talk about...
The Violet Spitfire - Spyro FOR SMASH! (Challenger Concept #62)
Переглядів 3,3 тис.3 місяці тому
While he might not be on the same level as Crash Bandicoot, the ever-brash, ever-heroic Purple Dragon Spyro has won the world over multiple times with his original trio of games on the original Playstation. While his future would take some rocky twists and turns in the jump to the PS2, the release of the Reignited Trilogy, as well as the return of Spyro's original VA Tom Kenny, has "reignited" ...
Get Ready for the Next Battle! - 2024 Newcomers
Переглядів 3,5 тис.3 місяці тому
A new year brings a slew of brand new fighters looking to join the battle, and although there might be fewer this time around, they're still ready to go and look to become some of the highest quality content on the channel. Get ready for the next battle, as the 2024 newcomers are finally here! Follow me on Twitter for updates: FeliciaFan_ Join my Discord: discord.gg/xEh5nJJJGG Join ...
2024 CHANNEL UPDATE (New Series', 5000 Subscriber Q&A & More!)
Переглядів 9973 місяці тому
With another year come and gone, I'm back with another update video to lay out my plans for the upcoming months. From celebrating milestones to introducing new series' to even taking the work of others and helping them improve. No more promises, as the only thing that matters now is the quality of the work. Follow me on Twitter for updates: FeliciaFan_ Join my Discord: discord.gg/xE...
The Mysterious Dreamwalker - Sybil FOR SMASH! (Challenger Concept #61)
Переглядів 3,3 тис.3 місяці тому
2023 was a massive year for the gaming landscape, with heavy-hitting titles like Baldur's Gate 3, long awaited sequels like Tears of the Kingdom, and generally strong titles coming from a variety of creators for various genres...but out of all the games that released, little did I expect a small single developer title to be one of my favorite games of the year. Releasing in July to almost unive...
The Ghostly Black Devil - Gengar FOR SMASH! (Challenger Concept #60)
Переглядів 3,4 тис.5 місяців тому
When it comes to franchises getting new combatants in Smash Bros, the Pokemon series is the only one that has consistently had a newcomer in each installment of Smash. Despite this, however, a majority of Pokemon's newcomers have been based around the current generation, and in turn, meant to be an advertisement for their current products. This has lead to many iconic Pokemon missing out on a c...
The Red Executioner - Pyramid Head FOR SMASH! (Challenger Concept #59)
Переглядів 3,3 тис.7 місяців тому
The Red Executioner - Pyramid Head FOR SMASH! (Challenger Concept #59)
The Wonder from Down Under - Crash FOR SMASH! (Challenger Concept #58)
Переглядів 6 тис.8 місяців тому
The Wonder from Down Under - Crash FOR SMASH! (Challenger Concept #58)
The Winged King - Koraidon FOR SMASH! (Character Concept #57)
Переглядів 7 тис.8 місяців тому
The Winged King - Koraidon FOR SMASH! (Character Concept #57)
Pun-Loving Lazy Bones - Sans FOR SMASH! (Challenger Concept #56)
Переглядів 7 тис.9 місяців тому
Pun-Loving Lazy Bones - Sans FOR SMASH! (Challenger Concept #56)
The Emissary of Arceus - Hisuian Trainer FOR SMASH! (Challenger Concept #55)
Переглядів 4,2 тис.9 місяців тому
The Emissary of Arceus - Hisuian Trainer FOR SMASH! (Challenger Concept #55)
The Backstabbing Rogue - Spy FOR SMASH! (Challenger Concept #54)
Переглядів 9 тис.10 місяців тому
The Backstabbing Rogue - Spy FOR SMASH! (Challenger Concept #54)
The Mach-Speed Pizza Proprietor - Peppino FOR SMASH! (Challenger Concept #53)
Переглядів 118 тис.11 місяців тому
The Mach-Speed Pizza Proprietor - Peppino FOR SMASH! (Challenger Concept #53)
Elite Maverick Hunter - Zero FOR SMASH! (Challenger Concept #52)
Переглядів 4,1 тис.Рік тому
Elite Maverick Hunter - Zero FOR SMASH! (Challenger Concept #52)
The World's Strongest Woman - Chun-Li FOR SMASH! (Challenger Concept #51)
Переглядів 6 тис.Рік тому
The World's Strongest Woman - Chun-Li FOR SMASH! (Challenger Concept #51)
Maverick Hunter X - X FOR SMASH! (Challenger Concept #50)
Переглядів 6 тис.Рік тому
Maverick Hunter X - X FOR SMASH! (Challenger Concept #50)
The Legendary Looper - Jonesy FOR SMASH! (Character Concept #49)
Переглядів 4,8 тис.Рік тому
The Legendary Looper - Jonesy FOR SMASH! (Character Concept #49)
The Meow-raculuous Magician - Meowscarada FOR SMASH! (Character Concept #48)
Переглядів 7 тис.Рік тому
The Meow-raculuous Magician - Meowscarada FOR SMASH! (Character Concept #48)
The Half-Wolf - Blaidd FOR SMASH! (Character Concept #47)
Переглядів 2 тис.Рік тому
The Half-Wolf - Blaidd FOR SMASH! (Character Concept #47)
Jack the Ripper - Raiden FOR SMASH! (Character Concept #46)
Переглядів 4,8 тис.Рік тому
Jack the Ripper - Raiden FOR SMASH! (Character Concept #46)
2023 CHANNEL UPDATE (Movesets, Rivals of Aether & More!)
Переглядів 2,7 тис.Рік тому
2023 CHANNEL UPDATE (Movesets, Rivals of Aether & More!)
A Rocket Man - Soldier FOR SMASH! (Character Concept #45)
Переглядів 63 тис.Рік тому
A Rocket Man - Soldier FOR SMASH! (Character Concept #45)
Kindled Warrior of Legend - Chosen Undead FOR SMASH! (Character Concept #44)
Переглядів 3,9 тис.Рік тому
Kindled Warrior of Legend - Chosen Undead FOR SMASH! (Character Concept #44)
The Malicious Baneful Fox - Hisuian Zoroark FOR SMASH! (Character Concept #43)
Переглядів 2,9 тис.Рік тому
The Malicious Baneful Fox - Hisuian Zoroark FOR SMASH! (Character Concept #43)
Multiform Machine of Dread - E.M.M.I. FOR SMASH! (Character Concept #42)
Переглядів 12 тис.Рік тому
Multiform Machine of Dread - E.M.M.I. FOR SMASH! (Character Concept #42)
The Lethal Leopard - Clawroline FOR SMASH! (Character Concept #41)
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The Lethal Leopard - Clawroline FOR SMASH! (Character Concept #41)
The Aquatic Ace - Vaporeon FOR SMASH! (Character Concept #40)
Переглядів 3,7 тис.Рік тому
The Aquatic Ace - Vaporeon FOR SMASH! (Character Concept #40)
The Slippery Sniper - Inteleon FOR SMASH! (Character Concept #39)
Переглядів 5 тис.Рік тому
The Slippery Sniper - Inteleon FOR SMASH! (Character Concept #39)

КОМЕНТАРІ

  • @Luigifan18
    @Luigifan18 21 годину тому

    I'm the one who created the Bomberman moveset, though I missed this stream. The Bomberman moveset is derived primarily from his N64 and GameCube games, hence the spherical explosions. It's also meant to have Bomberman constantly repositioning his bombs up until they explode (and the opponents trying to knock the bombs away). The moveset is also outdated (this version is made for Smash 4, and I'm no longer able to edit that post), and here's some changes that I would make: -Get rid of the X Bomb, Bob-omb, Gooey Bomb, and Smart Bomb. This pares the selection down to 8 bombs, which would allow Bomb Select to work by just pushing the control stick in one of eight directions, and also puts the focus on Bomberman’s own bombs, with their delayed explosions, instead of stuff that goes off in the opponent's face regardless of how they're thrown at them. -A lot of the explosion timers are admittedly a bit ridiculously long for Smash; I had Bomberman's own games in mind. The damage output is also admittedly a bit overtuned, but that was done on purpose to make the bombs a legitimate threat that opponents would do everything in their power to avoid, forcing Bomberman to put in effort to catch his enemies in the blast. -Since custom specials aren't a thing in Ultimate, the bomb limit would just be 8. -Since the Lightning Bomb's thing is being multi-hit, it should probably have more damage and less knockback than the Fire Bomb instead of the other way around. As for the ideas expressed in the stream: -Giving Bomberman Remote Control by default and giving his bombs a time limit that they have to be detonated in is interesting, but the bombs taking time to explode is intended to be the primary balancing factor for their high damage and KO power; obviously, your opponents will be trying to stay away from your bombs and/or knock them away from themselves (and towards you), so Bomberman is supposed to be constantly knocking his bombs towards his opponents. (I did admittedly give Bomberman a few too many moves that pull bombs out and not enough moves that knock bombs around. Whoops. Yeah, in hindsight, pulling out bombs with the forward and up aerials was kind of dumb.) Some of Bomberman's moves do make bombs explode more-or-less immediately, but I intentionally wrote exceptions in those for the Napalm and Gravity/Shadow Bombs because those are so ridiculously strong that being able to set them off in an opponent's face at will without putting substantial effort into setting it up would be broken as hell. (FeliciaFan went on at length about Napalm Bombs doing 60% damage and KO'ing stupidly early, but he completely missed that Shadow Bombs are a freaking *INSTANT KILL* like Triforce of Wisdom when the opponent's over 100%, except Shadow Bomb can kill at any percent. The balancing factor for both the Napalm and Gravity Bomb, aside from the long explosion time, is that they can kill Bomberman just as easily, and the opponent is perfectly capable of knocking them towards him at the worst possible time so they go off in *his* face. Heck, aside from the Wind Bomb (and the Ice and Light Bombs to lesser extents), *all* of Bomberman's bombs are just as dangerous to him as they are to his opponents; he's supposed to have a steep learning curve and be tricky to get good results with.) The explosion times for each bomb type are consistent, so you do know when they are going to go off and can (and are supposed to) plan around that. -You can still button mash out of being pinned by the jab finisher or down throw, and at lower percents, it is very possible to break out in time to punish Bomberman for trying. (I wrote the Down Smash to disallow this, but in hindsight, that *is* kind of unfair… but not as unfair as it looks at first glance. The saving grace here is that the opponent would be pushed off most stages (especially most competitive-legal stages) and be able to get away from most bombs quite a while before they would explode. Once the opponent is off-stage, they're not pinned anymore and can act freely, and yes, that *does* mean that they can immediately jump towards the ledge and get back on the stage.) Admittedly, the main reason why I included the bomb-pinning mechanic in the first place is that I thought it was funny. (The back throw is also a reference to how if you screw up bomb jumping in Bomberman 64, you can get conked in the head with your bombs over and over and over and over and it's really freaking frustrating to get back to solid ground to try again.) -Rolling Bomb still obeys bomb deployment limits, which means only one Napalm Bomb or Gravity Bomb can be thrown at a time (and throwing more than one Light Bomb isn't possible either with the 8-bomb limit). Charging Rolling Bomb with those bomb types just results in the bomb being thrown farther. -I agree that the "using the foe as a shield" part of the forward throw shouldn't protect against moves that are designed to pierce multiple players, like Byleth's Failnaught. What I had in mind here was that if Bomberman's hurtbox just happens to be caught up in the hitbox of a move that would hit his carried opponent, then Bomberman is unaffected as long as he's facing the attack (*unless* the move in question is something that is *designed* to be a "piercing" attack). -The ledge attack is complex the way it is because part of its purpose is to hit opponents trying to steal the ledge from Bomberman. Indeed, it's moreso intended for that purpose than hitting opponents on-stage. (It also has very high end-lag, so using it when an opponent is in front of you and not hitting them is going to get you smacked back off the stage.)

    • @Luigifan18
      @Luigifan18 21 годину тому

      And yes, the bombs are physical projectiles.

  • @hyperhydra9042
    @hyperhydra9042 День тому

    Oh it’s beautiful. Also the destruction beam 😳😳😳

  • @EC-gw5rq
    @EC-gw5rq 2 дні тому

    Imagine down smash light tatsu loops

  • @Draculmilwak
    @Draculmilwak 4 дні тому

    if cinderace in the battel am gowing to play super smash bros for now for frist time

  • @mart3151
    @mart3151 4 дні тому

    This video was fire! I love demon flip. :)

  • @AlonzoTompkins
    @AlonzoTompkins 5 днів тому

    If they ever do another Street Fighter character in Smash, Chun Li is a guarantee. Can’t imagine they’d go with anyone else after Ryu and Ken. Even if, let’s say, Ken gets cut from the next game and Ryu stays. It would be a bizarre and mind boggling choice to go with anyone else. Even if those choices are echos. (Akuma, Gouken, or Sakura) I do hope she gets into Smash one day though if they make a new one. She’s one of those characters that should’ve been in a long time ago.

  • @slimballs9650
    @slimballs9650 6 днів тому

    4:25 *comprised

  • @doomdahazrd9986
    @doomdahazrd9986 6 днів тому

    Can you try to do a boss fight concept?

  • @awesomeking9915
    @awesomeking9915 6 днів тому

    I want you do rugal please

  • @MTKLRU
    @MTKLRU 7 днів тому

    With the Elden Ring DLC out, I wanted to share my concept of how I would implement the Tarnished moveset in Super Smash Bros. The unique aspect of the Tarnished is that before the match starts, when selecting the Tarnished, you get to choose from a variety of weapons, spells, and incantations. The distinctive mechanic of the Tarnished is the four-window display over the percentage UI, similar to Elden Ring. The selected spells and weapons will be placed in these four windows: the upper window for spells/incantations, the right window for weapons, the left window for wands/seals, and the bottom window for flasks. The Tarnished can cycle through them using the taunt button, with each direction corresponding to a different window. This feature makes it feel like you're playing Elden Ring. The neutral special will be the selected spell or incantation, which can be quickly cycled using the up taunt. However, you need to ensure you are using a wand for spells and a seal for incantations by using the side taunt. The side special will utilize the weapon’s skill art (e.g., Taker's Flame skill with the Blasphemous Blade which has armour and can recover 2% or Corpse Piler with Rivers of Blood which can inflict bleed which will be represented by a meter over the opponents percentage UI,etc).(others like rot, madness would also be available through incantations,spells,weapons) For the up special, the Tarnished rides Torrent and leaps high into the air with wind blowing upwards. The down special allows the use of four red flasks for health recovery (healing about 5% per flask) and four blue flasks to recover the MP meter(similar to Hero's mechanic) per stock. The MP meter doesn’t auto-recover and can be exhausted by using side or neutral specials. Regarding normal attacks, each weapon type will have a unique moveset (e.g., daggers, broadswords, hammers), and their smash attacks will incorporate some of the Ash of War skills for each weapon type. The same applies to aerials. (with a maximum for three different weapons and there weight can affect the speed of your doge rolls) For example, you could choose Golden Vow or Flame, Grant Me Strength to buff yourself or use elemental armaments on your weapons. You could also select Marika's Hammer with its skill. The idea is to allow players to choose their playstyle with the variety of spells and weapons, making it feel like you’re playing Elden Ring in Smash. Most likely, the armor would be the Raging Wolf set. The taunts will be assigned to R3 which will cycle too lol Even if there is a Smash 6 or additional DLC for Ultimate on switch 2, the Tarnished would take a long time to develop this mechanic. However, since they implemented Hero, I think it’s possible. I’d love to know people’s opinions on this.

  • @PikminAnd
    @PikminAnd 7 днів тому

    I think Dark Matter's up tilt could work better if there was a sizeable delay between the sword swing and the small projectiles spawning. It means you take the full knockback from the main attack, but the mini projectiles can potentially rack up a bit more damage and even force the opponent into retreating instead of trying to play aggressively afterwards. Although, the idea seems a bit complex for an up tilt, at least a standard one. Maybe Dark Matter could instead have a comeback mechanic, maybe after taking a certain amount of damage just like most of the Kirby bosses, where its normals now spawn in small projectiles afterwards, similar to how up tilt is shown. It replicates the whole "second phase" idea which most Kirby bosses have nowadays - making the general attacks remain the same but slightly harder to deal with now.

  • @tittus5
    @tittus5 7 днів тому

    If we get Akuma in the next smash game we would get a new video called "3X years of Akuma dominating the FGC (Smash edition)"

  • @barayouness4917
    @barayouness4917 7 днів тому

    Do you plan on writing any more movesets for more Street Fighter characters?

  • @evilded2
    @evilded2 8 днів тому

    42:35 ‼️This, It's crazy they haven't shown up‼️

  • @evilded2
    @evilded2 8 днів тому

    Pretty good overall but, I don't have any idea why you would pick focus attack for down b when it's just a system mechanic not even specific to him. You could move it around so that it would be. f+B: Adamant Flame b+B: Tatsumaki Zanku-kyaku d+B: Demon Raid Although someone might say "But, Adamant flame is a quarter circle back!" Ultimate literally did the exact same thing with Terry's burn knuckle. So for motions: Gou Hadouken - ⬇️↘️➡️ Shakunetsu Hadouken - ➡️↘️⬇️↙️⬅️ Tatsumaki Zanku-kyaku - ⬇️↙️⬅️ Adamant Flame - ⬅️↙️⬇️↘️➡️ Gou Shoryuken - ➡️⬇️↘️

    • @FeliciaFan_
      @FeliciaFan_ 8 днів тому

      Focus Attack has too much utility to just sacrifice, it's just that good and should be kept on Akuma.

  • @TristanStrickland-tz2np
    @TristanStrickland-tz2np 8 днів тому

    Man, this is very well done! I think a shin akuma color would have been a good choice over the mvc color, using his design from cvs or alpha 2

  • @HOLDENPOPE
    @HOLDENPOPE 8 днів тому

    Imagine the amount of times Spy and Snake could fight.

  • @CeaselessEntertainment8468
    @CeaselessEntertainment8468 8 днів тому

    I would play Garchomp every day lol.

  • @HOLDENPOPE
    @HOLDENPOPE 8 днів тому

    E.M.M.I. 🤝Pirhana Plant Non-Main Enemies in Smash Bros.

  • @zenriyou
    @zenriyou 8 днів тому

    Everybody gangsta till kiryu grabs a staminan royal

  • @CeaselessEntertainment8468
    @CeaselessEntertainment8468 8 днів тому

    I like to Imagine that Kirby with the Kraid copy ability wouldn't spit up globule flames but instead small stars that do the same thing but are covered in fire.

  • @blizz44
    @blizz44 8 днів тому

    This looks awesome! I'd like to see a moveset for Viewtiful Joe

  • @nicholaslienandjaja1815
    @nicholaslienandjaja1815 9 днів тому

    Would like to see Amaterasu as a playable character in Smash 6. Reasons: 1. Unique implementation of the Celestial Brush that can be implemented in Smash. 2. Another quadrupedal character other than Donkey Kong, Ivysaur, and Duck Hunt. 3. Another canine character that's not fully anthropomorphic, similar to Duck Hunt. 4. She can use her own moves from both the original Okami and Marvel vs. Capcom 3, plus biting, scratching, and kicking moves. 5. Very cool art design that combines 2D with 3D.

  • @jamesjoe1690
    @jamesjoe1690 9 днів тому

    Focus attack? Again? Smh

  • @espurrseyes42
    @espurrseyes42 10 днів тому

    I don't like the Charge gimmick. It's one thing to hold Down for a few frames like Terry and his Rising Tackle. It's another when the whole character is dedicated to Charging and is expected to do it for multiple attacks, one being a Back-Forward Charge in a Platform Fighter where movement is a lot faster than the average fighter and pressing back turns the character around outside ginmicks. That sounds like a nightmare to play.

  • @Oakskullgirl77
    @Oakskullgirl77 10 днів тому

    I would love that!❤❤❤

  • @jaydenwilliamson2335
    @jaydenwilliamson2335 10 днів тому

    28:03 what the he- you know what? I’m not going to ask

  • @Esperazura
    @Esperazura 10 днів тому

    ohhh my god FeliciaFan you have no idea how badly i needed this. banger video as always!!!

  • @ShoeboxArcade
    @ShoeboxArcade 10 днів тому

    echo fighter: fake peppino

  • @andrewjelen1810
    @andrewjelen1810 10 днів тому

    That is an awesome moveset for Akuma. Nice work!

  • @nahseermoffet6484
    @nahseermoffet6484 10 днів тому

    can you make one of these for Travis touchdown please?

  • @phorchybug3286
    @phorchybug3286 10 днів тому

    I don't think we need another generic SF Shoto in Smash.

    • @FGCDistress
      @FGCDistress 10 днів тому

      Imagine unironically calling Akuma of all characters generic.

    • @jamesjoe1690
      @jamesjoe1690 10 днів тому

      You capping, but it would be nice to see him make an SF character that doesn't follow the shoto formula like Bison or Vega

    • @mariobrosgoat6007
      @mariobrosgoat6007 9 днів тому

      aint no way bro just said "generic SF Shoto" lolllll

  • @davanime877
    @davanime877 10 днів тому

    I was doing a Smash Bros 6 What If Roster, and I was thinking of puting Luke from SF6 or Akuma so I'm glad this video had some attention

  • @crashtwinsanity5166
    @crashtwinsanity5166 10 днів тому

    This could have been the only good DLC character And you should make a video on the DLC spirit board.

  • @ItsTheRealPlush
    @ItsTheRealPlush 10 днів тому

    Suggestion: can you please do Elec Man from Mega Man, he was an assist trophy in earlier smash titles and I’d love to see how’d he’d play as a fighter.

  • @captainnavigator6534
    @captainnavigator6534 10 днів тому

    No rare akuma colour, fake fan smh smh

  • @a_creatorsstuff17
    @a_creatorsstuff17 10 днів тому

    3:50 Aaand Cyberbots, and Azura's wrath.....

  • @Nine_Baller
    @Nine_Baller 10 днів тому

    My idea is that it's a dual reveal where they show two characters. The first one does their thing and at the end they are about to kill mario but all the sudden the screen goes black. You here their scream and then the screen comes back with them on the ground, and above them is someone with 天 on their back. It's akuma. Akuma shows the satsui no hado.

  • @Guard-H494
    @Guard-H494 10 днів тому

    I have to ask you for the Nintendo switch 2 new console game of smash bros. I dreamed geese howard from fatal fury series with his stage geese tower and his 100% movesets as up special as hishou nichirinzan and midair B special reppuken called, shippuken and his final smash is deadly rave or rashou mon that’s all for now. I predicted and dreamed SNK CORPORATION game characters of all time in my heart ❤️. (P.S. in tekken 7 I know akuma and geese already participated in the roster.)

  • @mariobrosgoat6007
    @mariobrosgoat6007 10 днів тому

    this is an amazing moveset, you did a great job making akuma's moveset as great and fun as possible. but i don't know why there are no EX moves. i can understand EX moves could possibly make akuma more powerful but each street fighter character needs EX moves as EX moves make characters special moves more unique and somewhat different from special moves in-terms of the properties of each special move, as EX moves are just as important as focus attack imo, but anyway great moveset. i am currently working on a moveset for haken browning from srw endless frontier. your movesets are only getting better and more ambitious and i who design character smash movesets see that in movesets as the ultimate inspiration in smash character design and i think you make some of the best smash movesets ever and create those movesets very well. i would love to see you do geese howard from fatal fury.

    • @espurrseyes42
      @espurrseyes42 10 днів тому

      EX Move are honestly something that could just be implemented as a universal mechanic. The game has two jump buttons for whatever reason. One of them could be turned into an EX button

    • @mariobrosgoat6007
      @mariobrosgoat6007 9 днів тому

      @@espurrseyes42 well, i think EX moves for smash should only have AB inputs only

    • @mariobrosgoat6007
      @mariobrosgoat6007 9 днів тому

      @@espurrseyes42 should smash have EX moves? more specifically, should regular non-fgc smash characters have ex moves?

    • @espurrseyes42
      @espurrseyes42 9 днів тому

      @@mariobrosgoat6007 I don't see why not. The Nick platform fighter has EX Moves I believe on top of other moves reliant on the same resource.

    • @mariobrosgoat6007
      @mariobrosgoat6007 9 днів тому

      @@espurrseyes42 I wonder how would they work? i do have a idea for a mechanic for a future smash game called Smash Bursts. These Are Basically Cinematic Attacks That Are Used To Close The Opponent's Stock, A Smash Burst Meter Can Be Filled Up During Combos And Can Only Be Used Once.

  • @espurrseyes42
    @espurrseyes42 10 днів тому

    I do have to wonder: Wouldn't it be possible to put some kind of code on a character that causes them to take damage differently? Like putting a 1.1x multiplier on damage taken on characters that are meant to be glass cannony as opposed to slapping them with low weight?

    • @Aaa-vp6ug
      @Aaa-vp6ug 10 днів тому

      Makes sense.

    • @shieldlesscap6124
      @shieldlesscap6124 10 днів тому

      I modded Akuma into Ult a couple years ago and did exactly this, it’s not too hard lol

    • @cocciclaque9084
      @cocciclaque9084 7 днів тому

      It's definitely possible, Bowser Jr already has this kind of mechanic

  • @chillarmyssbu
    @chillarmyssbu 10 днів тому

    GOUKIIIIIIIIII

  • @user-pf5uc4ms9g
    @user-pf5uc4ms9g 10 днів тому

    Can you do palico from monster hunter

  • @NotUncleRiley
    @NotUncleRiley 10 днів тому

    Ok good moveset but I'm p!$$3d that he didn't gave him his lion's main as an alternative costume.😤

  • @Wappachuckit
    @Wappachuckit 11 днів тому

    Incredible work, buddy! High quality job. ;)

  • @dbomb8825
    @dbomb8825 11 днів тому

    7:25 I feel like ground hunter was made to be his down tilt.

  • @briguy4867
    @briguy4867 11 днів тому

    This was such a cool moveset! While I do prefer Chun-Li as the third Street Fighter rep, I would be just as excited to see Akuma too.

  • @the_real_gojosatoru
    @the_real_gojosatoru 11 днів тому

    ANOTHER BANGER AS ALWAYS ⁉️⁉️⁉️ Oh, and y’all in the comments. This isn’t BrawlFan1’s channel. Stop flooding the poor dude with requests.